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The Dwarf-Human War
At the
begining of this age, Zinril decided it
was time for his ultimate act of terror,
and for the victim he singled out Mendir,
the wearer of the Laurel Crown.
He researched his subject
thoroughly and discovered that Mendir
liked walking alone in his garden
without his guards.
Zinril magically hid within
the garden. As Mendir took his solitary
walk, Zenril struck.
Mendir detected the attack
at the last moment and dove to one side.
The battle raged throughout
the garden. Mendir, though out-matched
in weaponry, managed to hold his own.
He ultimately fought his way through the
Fallen Elf’s guard and struck the Zenril
through the heart.
Thus did this Zenril pass
from the earth, to become a Demon Lord
in Hell.
At the same time, Humans
increased in their restlessness.
Adventuring became a popular pastime.
One adventuring group, their
names lost in the annals of history,
took on the most dangerous of
adventures. They attacked the most
powerful undead creature on the planet,
the Lich Karil.
The party delved into his
heavily fortified tomb. It is said that
the lich drank the souls of all but one
of the group, before the last managed to
slay Karil. Thus did the Demon Lord
descend into Hell to rule.
Glorious deeds like this
increased the reputations of all
concerned. Brave and courageous Humans
sought out these adventures, not knowing
that this would eventually bring them in
conflict with the Dwarves.
Meanwhile, the Dwarves had
watched two great kingdoms, one Dwarven
and one Elven, perish from the earth.
They had almost been destroyed
themselves. It was time to hedge their
bets again.
And so they sent out three
groups of Dwarves to colonize western
mountain ranges. Zfram,
Irukhâl and Uzarâg were founded in
Belkanâth. Another group of Dwarves
traveled into the distant east, to found
Khilig-Zfmar near the ruins of Durandfl.
This placed a Dwarven kingdom within
striking distance of the most powerful
Human kingdoms.
The Human taste for
adventure continued to grow. In the
east, Humans discovered the greatest
adventure location on the continent: the
ruins of Durandfl.
Durandfl
was a hotbed of danger. Having fallen
to Orcs, greater and more powerful
monsters had moved inside. An Orc king
ruled the place bearing the mightiest of
all artifacts, the Fell Hammer. The
entire place had become an Ulcer.
Human adventures, led by a
fighter named Magron, delved deeply into
Durandfl. Finally, they confronted the Orc king and retrieved the Fell Hammer.
Leaving Durandfl,
Magron set out to build himself a
kingdom.
For years, the Fell Hammer
was the symbol of power among Humans.
The kingdom of Magron rose to
greatness. He conquered nearby
kingdoms, and it was said that with the
Fell Hammer in hand, he was invincible.
In the years to come, Humans
used the Fell Hammer to forge a great
nation of Humanity, named the Kingdom of
Malmic. For five-hundred years, Human
power grew and grew.
The eastern Dwarves saw the
rise of this Human nation, but they
didn’t choose to investigate. Within a
single Dwarven lifetime, this kingdom
united (or conquered) all the Humans of
the east.
Malmic was a good place to
live. The law was fair and
well-enforced. The people prospered.
It was a golden age of Humanity.
Near this time, a Dwarven
hero named Kharal of Gabad-Dagfl
decided it was time to retrieve the Fell
Hammer from the Orcs.
Kharal delved deeply into
the halls of Durandfl.
He fought through hordes of orcs and
terrible monsters. He bested a serpent
and defeated the most terrible
creatures.
But the Fell Hammer was
nowhere to be found.
Kharal took prisoners and
interrogated them . . . vigorously. The
more he researched, the more he came to
the conclusion that someone had taken
the Fell Hammer.
And so Kharal looked
abroad. It wasn’t long before he came
to Malmic.
Kharal sent word to the
Dwarves of the east, telling them that
he thought he’d discovered the location
of the Fell Hammer. He went to the
Human king, then a man named Ezrian.
Ezrian, who was not used to
seeing Dwarven envoys, welcomed Kharal.
Kharal entered the throne room and
immediately recognized the Fell Hammer.
He demanded Ezrian turn over the Hammer.
Ezrian refused. Kharal lost
his temper and Ezrian ordered him
killed. Ezrian’s guards struck down
Kharal and slew his men.
Back in the Dwarven kingdom,
word returned of the location of the
Fell Hammer. When Kharal did not
return, the Dwarven king Agirâl sent a
unit of soldiers to Malmic to find out
what happened.
The troops of the two
nations clashed. Soon, a war brewed
between the Dwarves and the Humans.
The war escalated quickly.
The Dwarven warriors were mighty, but
the Humans had much more experience, and
they greatly outnumbered the Dwarves.
Soon the lands of the east ran with
blood.
The Dwarves kept coming,
wave after wave throwing themselves
against the Malmic troops. The feud
grew increasingly violent, increasingly
brutal.
The Hammer enthralled Ezrian.
It wasn’t long before he began
suspecting everyone of trying to steal
it. He accused all who approached him
and never allowed it out of his
presence. Many belived that it
whispered to him, that it granted him
dreams.
He became more hunched and
seemed to shrink in stature. Eventually
he emerged from his chambers and
demanded that an honor guard follow him
outside the palace. They left Malmic’s
capital.
When they were outside the
city walls, Ezrian threw off his
illusion of illness. He demanded to go
to the Dwarven kingdom. The kingdom the
Hammer had shown him in his dreams.
The Dwarf-Human war did not
end through arms or tactics. It was not
won on a battlefield or through
generals. It did not end through
diplomacy or negotiation.
It ended when the king of
the Humans, his mind twisted with guilt
and paranoia, went to the Dwarves and
begged their forgiveness. He turned
over the Hammer and the Dwarves welcomed
him into their kingdom. He served out
the rest of his days there in payment
for the theft of the Hammer and the
murder of a great Dwarven hero.
Malmic had no clear line of
succession. With the loss of their
king, the nation collapsed. The heads
of provinces and houses declared
themselves the true king. Malmic was no
more.
The Age of Chaos
In the
wake of the fall of Malmic, the world
collapsed into chaos. Humans leaders
became nothing but petty dictators and
tyrants.
Meanwhile in Gabad-Dagfl,
Clan Malachite decided that it was time
to study the art of magic. They sent
envoys to the Kingdom of the Elves and
opened a dialog.
The Elves agreed. A small
group of Elves traveled to Gabad-Dagfl
to further learn Dwarven craft. In
return, the Dwarves sent a group of
their most intelligent to the Kingdom of
the Elves.
This group of Dwarves, led
by the Dwarf Gfl,
soon became adept at magic.
Gfl spent the next few years using his magic to wage a war against the
Nopheratus. He became obsessed with
hunting down lichs and destroying them.
This obsession with the
undead drove him to ever-increasing
levels of danger. Finally, he hatched a
plan, involving an elaborate magical
ritual. It required a participant from
each of the mortal races, and if
successful, would banish the Nopheratus
from the Mortal Realm permanently.
He recruited Filrin, the
greatest Elven mage. Traveling west, he
found Gwer, the greatest of all Gnomish
illusionists. Added to that was
Zarannas, the most talented Human wizard
in the east. Finally, he recruited
Mikkin, the Halfling priest.
The ritual took over a month
to cast and on the thirtieth day, they
finished.
A tremendous blast,
destroyed them all. The ripples from
the spell tore the fabric of the Mortal
Realm. Vortices floated freely
throughout the world, devouring people
and spitting some out in random
locations. No one knows the fate of the
others.
Chaos ensued. Over the next
few years, the population of Belkanâth
dropped to less than one third of its
former number.
The world fell into a state
of panic. People disappeared
everywhere. The fabric of time and
space came apart.
A group of mages came
together in secret without the
permission of their peers, concealing
their actions because the mages of the
world were convinced that more tampering
would cause the plane to tear apart
completely. Their enemies discovered
them, and they almost didn’t finish.
However, lesser members of their order
sacrificed their lives holding off the
enemy wizards. When the blood and smoke
cleared, the ritual had completed. The
vortices vanished.
Most of the truly ageless
kingdoms survived. The only exception
was Gabad-Dagfl, where the entire royal line vanished.
Gabad-Dagfl’s
civilization collapsed. The line of
succession was unclear. The Dwarves
worst natures emerged and they fell into
civil war. After ten years of
slaughtering each other, only a handful
of Dwarves remained.
The nearby Orcs heard word
of this war. When the Dwarves were at
their weakest, the Orcs attacked. By
the end of 4,569 P.I., Gabad-Dagfl had fallen. The Fell Hammer was lost again.
The lesser kingdoms didn’t
fair much better. Half of all the
kingdoms in the world fell into civil
wars. The rest, seeing their weakened
neighbors, attacked. Within a few
years, the world fell into complete
turmoil.
Over the next few centuries,
the Mortal Realm rebuilt. It was slow,
but before long the political situation
of the world stabilized again.
Just about the time all of
this calmed down, Analin rose to power.
Analin was a Gnomish illusionist of
great power, but her heart was dark and
evil.
Analin hated everything.
She hated other Gnomes. She hated other
illusionists. Most of all, she hated
the sun.
She decided that the entire
world would pay for her hate. She
devised a plan to destroy the light and
cast the Mortal Realm into darkness.
She set up a tremendous spell, fueling
it with the sacrifices of a thousand
Gnomish illusionists.
The spell was a success.
The entire western half of The Mortal
Realm fell into darkness. Crops
withered and died. The land grew cold
and an unnatural winter set in.
As matters worsened, a group
of intrepid heroes set out to destroy
Analin. The fate of these heroes is
unknown, but Analin’s spell broke. They
likely killed her, because latter she
emerged a Demon in Hell and she’s been
worshiped by dark cults ever since. But
for the time being, the world was saved.
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