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War and Peace
The Age of War
Before the Age of
War, the races of the world held a relative love and peace for one
another. That all ended during this age. The enmities and hatreds
formed during this period of time still echo to this day.
The Great
Ulcer and the Dark Ages forged the Humans into a hardy and aggressive
people. This led to increased warfare throughout Belkanâth and the
lands in the east. Unfortunately, many of the races had also been
taught and increased sense of cooperation. This set the stage for the
wars to come.
As they
entered the Age of War, diplomacy quickly became a practiced art form
(except for the Dwarves, who sent multiple messages to Elven kingdoms
asking to harvest their woods for forge fuel). The Humans of Belkanâth
began forming an intricate web of alliances throughout the continent.
Therefore
when the nation of Caraniamor sent the king of Guinel his son’s head in
a basket, things became very complicated. Soon several kingdoms, called
the Durianor Concord were at war with several other nations, called the
Carerion Alliance.
For about
seventy years, these two alliances warred back and forth. Land changed
hands and nations conquered objectives. Countries left alliances and
new nations joined.
In 2589
PI, Humans sacked several Halfling cities. The Halflings decided that
enough was enough and began attacking nearby nations, with little regard
to which alliance they belonged.
In 2558
PI, one of the Human nations razed a Halfling village to the ground.
They left evidence that Gnomes had been the culprits. The Halflings
attacked the Gnomes, razing them. The Gnomes then joined the war,
attacking the Halflings.
Several
Human nations believed the Halflings’ claims. They counterattacked the
Gnomes.
So now
there were two Human alliances at war with each other. In addition, the
Gnomes and the Halflings were at war, and several individual Human
nations were at war with the Halflings and the Gnomes.
This was
the chaotic state of the world for over a century. Although the players
changed from decade to decade, most historians agree that this was one
protracted war.
In 2428
PI, the Kingdom of the Elves entered into the war on behalf of one of
the nearby Human nations. This brought a counter attack from the
Gnomes. The Halflings answered by siding with the Elves. The
implications spread like wild fire, and the amount of participating
nations peaked again.
For over
sixty years, the battles continued. Slowly the participants changed
alliances and backed out until only about 10% of Belkanâth was at war.
Then in
2361 PI the Dwarves, at the behest of the Gnomes, entered the fray.
Every Elven nation joined, certain the Dwarves would take this as an
excuse to seize woodlands to fuel their forges. Every Dwarven nation
joined shortly thereafter.
This
plunged all of Belkanâth into war. Not a single nation was spared as
disaster and bloodshed echoed from shore to shore.
The Gray
Death had an outbreak, spread in the disease of the mass graves.
At the
height of the war, King Arvarian of the Kingdom of the Elves met King
Zaruk of Uzarâg on the field of battle. They fought amidst the swirling
troops for hours. Finally, they stepped apart and looked at each other
in exhaustion. Arvarian saluted Zaruk with his sword. Unfortunately,
the Elven archers took that as a sign to fire and peppered the Dwarven
king with arrows.
In 2218
PI, all sides declared peace. This had more to do with the simple
inability to wage war than and actual ending of hostilities. The people
of Belkanâth looked upon their brothers and realized that they simply
didn’t have the strength to fight another battle.
King
Garak, Zaruk’s heir, let the peace stand. He took control of his
father’s kingdom and tried to heal the wounds of his people.
His son
Balag tried to convince him to seek revenge, for he loved and respected
his grandfather and couldn’t bear to see him lost to Elven treachery.
In time, however, his father convinced him they should rebuild their
nation.
Garak
died in 2172 PI Balag took over his father’s kingdom. He let envoys of
the Elves back into Uzarâg, and things went well. He even invited
Arvarian into his kingdom on several state functions. It seemed that he
accepted the king’s explanation of the death
Then in
2075 PI, Balag invited Arvarian to Uzarâg for a private feast. Though
his entire family was invited, Arvarian left his son, Glóredhel, in
charge of the kingdom. At the feast, Balag invited Arvarian to carve
the roast. Arvarian carved slices for his entire family and Balag as
well.
Within 20
minutes, all but Balag were dead.
The Dwarf
had thoroughly poisoned the roast. Poisoned it with a toxin used in the
fermentation of Darlan Gok (Dwarven ale). Balag had a strong resistance
to this poison from years of drinking. The Elves did not.
His
century-long plan for revenge had finally come to fruition.
The Elves
were furious about this betrayal. Every Elven nation took up arms, and
soon, all the old alliances and hatreds were renewed. One by one, the
nations of the world rejoined the fight, until all of Belkanâth and many
lands of the east had taken the field.
For over
two centuries the war raged. This time, the resources of the
longer-lived races had not been fully renewed, and so in 1838 PI, the
armies ground to a halt and declared peace.
For half
a century peace reigned. Balag’s great grandson Gibak sat on the
throne. He considered himself a friend to the Elves. It seemed this
time, peace would last.
Then
rumors began to resurface about the Fell Hammer. They said that a Human
king wielded the hammer and planned to use it to conquer the world.
Over time
Gibak came to believe these rumors. He coveted the hammer as much as
any Dwarf.
In 1774
PI, he took to the field. He began taking the capital of every Human
nation, searching for evidence of the Hammer. His army went wherever
rumor carried him, and soon war sparked again. Nations took to the
field to defend against Gibak. Neighboring nations, thinking it was a
ploy to mass for invasion attacked first. The world ignited in fire
that torrents of blood couldn’t quench.
Gibak
died, passing the throne to his son, Narak. Narak continued the war of
destruction and pain until his death. Finally Kazfm
took the throne, and he continued the war, but his heart was no longer
in it.
As Kazfm
looked upon his son, he decided that he wanted to leave him a legacy of
peace. As his life drew to an end, he decided that the Fell Hammer was
still lost.
In 1432
PI, he called and end to the war. By that time, he was almost the only
one fighting it. The world knew peace again.
During
this time of peace, Demon Lord Ercfll,
master of revenge, lived and died. His existence is a mere footnote on
this age.
The peace
lasted quite a while, until 1047 PI, when the king of Ingrast, and Elf
named Manglas, came to a theory about the Dwarves. He decided that much
of the evil of this age had been perpetrated by Dwarven kings, and that
there must be something behind it.
He
decided that something was a Warren.
After
all, Dwarves didn’t seem to hate the Fallen Dwarves nearly as much as he
hated the Fallen Elves. Perhaps they had formed a secret alliance.
That would explain everything.
Therefore
the Elves marched again. And the world was plunged into war.
The Rise of the Wizard King
The last conflict of
the Age of War lasted for over two centuries. It didn’t truly end until
the rise of the Wizard King.
Hegarion
was born to a typical Human household. He was raised to be a warrior,
but at an early age showed an aptitude for the difficult art of magic.
He was
apprenticed to a mage and had outstripped his master by the age of 30.
At the age of 39, he’d learned the most difficult of spells and had
begun researching new directions of magic.
In 801
PI, his king declared magic witchcraft, in keeping with some
interpretation of scripture (an unpopular one in this age). Hegarion
teleported into the king’s castle, fought his way through the guards and
priests, and killed him. He then withdrew.
Two kings
tried to take over afterward. Both were sent polite letters explaining
why they were not the right men for the job. One went insane with
paranoia and was removed, the other withdrew.
The third
king met with Hegarion’s approval. He sent the man a letter saying as
much. He then sent a letter outlining the policies that the king should
adopt.
They were
all instituted without complaint.
In 745
PI, the king died and Hegarion decided that it was time to take matters
into his own hands. He took the throne for himself and renamed the
country the Kingdom of Sorcery.
Under his
rule, the Kingdom of Sorcery grew. Neighboring nations could expect a
friendly relationship with Hegarion if they did not anger them. One
misstep, however, and they were killed. If their families resisted,
they were killed as well. Then Hegarion would absorb their lands into
his own.
But
despite the brutality against his enemies, life under Hergarion was
good. He did not tout moral or ethical ideals, but stressed personal
freedoms, and while he was brutal with statesmen who’d earned his ire,
he did not mistreat those he ruled.
He did
not consider privacy a right, but he did consider freedom of thought a
right. If an allegation was brought against a person, he (or later one
of his agents) would scour the minds of both the accused and the
accuser. Any crimes found were then punished, but there were no crimes
of thought. Hegarion didn’t care a whit if you wanted to rape or kill
or commit treason. He only cared about whether you actually planned on
going through with it. Even then, many people would be let free because
the examiner did not think they had the conviction to carry out their
plans.
People so
examined never had their secrets revealed, and before long, they grew to
trust these examiners. Later the group was renamed the Confessors, and
they were feared only by those who planned criminal acts.
By the
year 500 PI, the Kingdom of Sorcery spanned all of Belkanâth, excluding
only non-Human nations. The Might of Hegarion at this time was as great
as it would ever be.
Hegarion
sustained himself with strange and little understood magicks by this
time. He became more and more interested in his research and less in
politics. Some say that his physical existence became more difficult to
maintain. Others say that he was merely becoming tired of the frantic
pace of Humanity.
It was
because of this, and the great distance, that the future Archdemon
Aldron went unchecked for as long as he did. For years, rumors came
west of the atrocities of Aldron. It wasn’t until the man had reached
the age of 137 that Hegarion decided to act.
The
battle greatly drained Hegarion. It is said he wasn’t seen for years
after that battle, and that it took that long for him to heal and regain
his strength.
Perhaps
this is why he did so little in the years to come. As time passed,
satellite countries declared their independence, and the Wizard King did
nothing to stop them.
It was
during this time that Saint Sepinus became the martyr. This occurred
far to the east of the Kingdom of Sorcery, and by this time, such things
passed without notice in the west.
One day,
Hegarion vanished, his possessions and labs packed. With his loss, the
Kingdom of Sorcery collapsed. It had been teetering for some time, and
Hegarion had been the lynchpin holding it together. With his
disappearance, all the nations declared their independence. |